Front-End, Audio Engineer & Musician
About
My interests and specialties lie around the boundaries of music and computing. Where they overlap, intersect, and where to apply philosophies from one discipline to the other.
My first priority is immersion, followed by quality sequences.
To me, it's all about the atmosphere, passion and memorable moments.
Projects
Shoegaze & Post-Rock
Thesis for Baritone guitar as a primary instrument
Copyleft, Grand & Atmospheric.
Ambitious, pushing the limits of what a 3-piece band can be,
not just in songwriting, but as a cultural force and setting a precedent in the music business --
that indepedently owned music without backing or pre-established names can succeed.
Survival-Horror & Interactive Cinema
A video game attempting to fuse movie & game magic.
Planned to be no longer than 5 hours, set in an increasingly confusing
contorted & garbled world that transforms as you navigate it.
Real-World Scanned textures, Motion Captured Animations, Cinematic Cameras.
For this, I invented a new control scheme, familiar to players of OTS (over the shoulder)
shooters, but never before applied to Fixed Camera systems.
Made with love,
Halyscion